Haphone, LLC

Mopad vs. Wearable Phones

Mopad is not a wearable phone! Although Mopad provides wearable telephony, its whole is much greater than this part. Thus, any device that provides nothing more than wearable telephony will be decidedly outmatched when compared to Mopad.

However, wearable telephony is an important part of Mopad, and it’s useful to contrast Mopad’s approach with other approaches. We’ll start by examining particular approaches and their problems, and end by covering a general problem with non-Mopad approaches.

Handsets

While handsets are not wearable in the same sense as wrist phones, head telephones and neck phones, they are wearable in the same sense as a pocket-watches. I.e., they can be carried hands-free in pockets, belt holsters and purses. However, even this limited form of wearability suffers from substantial problems.

Gender Restrictions: Women’s clothing often does not include either pockets or belts. And when pockets and belts are provided, they’re usually not capable of holding or supporting mobile handsets. Thus women are usually restricted to using purses.

Pockets: Handsets are too weighty for shirt pockets (when present). On the other hand, pant pockets are hard to access while sitting – e.g., while driving.

Belt Holsters: Belt holsters can be placed in several positions: front, side, back. All positions tend to interfere with movement. The front and back positions cause problems while sitting, where they interfere with sitting forward and backward respectively. The side position causes problems while walking, since the holster/phone tends to be knocked against walls and door frames.

Purses: Purses barely qualify as being wearable – portable is more accurate. A phone carried in a purse has limited accessibility, both because it needs to be dug out from the purse, and because the purse itself is often parked somewhere while the owner moves about.

Wired Earphones

Handsets with wired earphones continue to suffer from the carriage problems of handsets, while providing a modestly hands-free and marginally wearable solution. This limited gain is made at the cost of additional carriage problems and reduced ease of access.

Modestly Hands-Free: If the user is sitting in a fixed location, then the handset can be laid nearby, providing hands-free, but tethered operation. But, aside from the marginally wearable configuration (below), the handset still needs to be carried by hand if the user is moving about.

Marginally Wearable: With earphone in place, the handset can be stuffed in a pocket or purse. However, this is a temporary, per-call solution and is not practical for prolonged use.

Carriage and Access: Earphones are usually kept separate from handsets and thus oftentimes are not handy when the user needs them. When available, they still must be located, untangled and then attached to the phone.

Wireless Earphones

Handsets with wireless earphones provide some advances over wired earphones, but still suffer from substantial problems. They also continue to suffer from the basic carriage problems of handsets.

Display and Control: One of the primary problems with wireless earphones is that being close to the ears, they can’t be viewed. Thus, users cannot easily screen incoming phone calls. This problem can be solved through audio announcement of incoming calls, but other problems (below) result from this approach. In practice, the handset is usually used to provide display and control, but handsets still provide less than immediate access, and are problematic to carry.

Discomfort: Not only are wireless earphones heavy, but they also must be seated firmly in the ear. For both of these reasons, they must fit closely and squeeze the ear in several places. Thus complaints about discomfort are common – enough so that many potential users find such earphones unusable.

Audio Encumbrance: Earphones block external sound. This is good during phone calls, but undesirable at other times. Since wireless earphones are worn continuously, this is a problem for all but the heaviest mobile phone users.

Carriage: The solution to the problem of audio encumbrance is to take the earphone out of the ear while not using it. But this raises a carriage problem – i.e., the earphone must be stored somewhere on the user’s person (pocket, holster, purse). But such storage increases access time, and prevents audio screening and voice control – thus re-raising the problem of display and control.

Wrist Phones

One of the common visions for the future of mobile telephony is the wrist phone. However, this approach has inherent problems aside from the obvious problem of miniaturization.

The main problem with wrist phones is that although they provide hands-free carriage, they do not provide hands-free usage. The same is true for wristwatches; but for watches, usage isn’t a problem because watch use is so brief (on the order of a second). In contrast, wrist phones require that the user hold their arm/wrist out in front of them for the length of the phone call – which can be minutes, tens of minutes or even hours.

Aside from the hand-use problem, wrist phones have secondary problems with audio placement (on the wrist instead of at the head), and display/control sizing (too small for number and text entry).

Head Telephones

The science fiction movie Minority Report shows a head telephone, about the size of, and worn the same way as today’s wireless earphones. This approach suffers essentially the same problems as handsets plus wireless earphones. (Head telephones lose the problem of handset carriage, but also lose the convenience of handset display and controls.)

Neck Phones without Remotes

Handsets hung around the neck provide a simple wearability solution – especially if the lanyard holding the phone incorporates an earphone. Aside from this hybrid approach, phones can also be designed specifically to be worn around the neck. Neck phones used without remote controls are considered here, while neck phones with remote controls are considered in the next section.

Neck phones offer a superior hands-free solution that is achievable with today’s technology. However, without remote controls, display and control requirements cause inherent problems.

Display and Control: The display and control problems are similar to those for a wireless headset, except that the carriage problems are reduced. Again, voice control and audio announce can be used, but these are problematic unless the earphone is in place. But using the earphone continuously causes audio encumbrance problems as described above.

Ease of Access: Usually, the display and controls are placed on the phone. Again this results in the same problems as the wireless earphones approach, though again the problems are less severe because the phone is more accessible.

In order to make the neck phone usable as a display and control device, it must dangle low on the user’s chest (so that it can be pulled out and in front of the user to view and control). However, this only gives the neck phone accessibility like a pocket watch, rather than like a wristwatch.

Wearability: The low dangling neck phone tends to bob and sway like a pendulum. Given the weight of the neck phone, this is unacceptably uncomfortable for most users.

Stylization: In contrast to the peripheral location of wristwatches, neck phones occupy a very central location on the user’s body. Hence they have a much greater social impact – i.e., their appearance strongly affects the user’s presentation of themselves to others. But non-Mopad neck phones offer only limited stylization options, thus limiting their social acceptability.

Neck Phones with Remotes

Most of the problems with neck phones described above can be resolved by the addition and full use of a remote control or, preferably, multiple remote controls. However, even this approach suffers from the lack of flexibility described in the next section.

Note: Neck phones with remote controls, depending on their implementation, may be covered by Haphone’s pending patents.

Wearable Phones

All wearable phones suffer from a substantial inherent problem – they only work well when they’re being worn. Wearable phones are optimized for wearability – they fit closely, they have smaller displays and controls, they use earphones. But all of these optimizations render then less usable when they’re not being worn – e.g., when they’re being carried in a pocket or purse, or laid on a table.

Handsets, in contrast, don’t excel at either wearability or non-wearability, but perform acceptably well in both situations. This provides handsets with a substantial advantage over all (non-Mopad) wearable phones.

Summary

Wristwatches clearly demonstrate the advantages of wearability, and thus seem to act as a standard for future generations of mobile telephony. But achieving a satisfactory solution for wearable telephony requires much more than miniaturization. No current approach or vision provides such a solution.

Mopad, however, through its modular design, fulfills the promise of wearable telephony, while resolving all of the problems discussed above. And wearable telephony is just one aspect of Mopad!

© 2004 Haphone, LLC, Email: haphquery